Especially if you get good milage out of your radar and AA. There are a lot of questions about the damage in WoWs and it’s “randomness”. For the Fuso’s 356 mm guns that would be breakthrough for armor under 24.9mm.The penetration however doesn’t guarantee meaningful damage. That's why if you get shot at by hundreds of torps you dont get 10's of millions of potential damage (assuming they all miss). Good job at being hard to hit! All allied damage is tracked and automatically registered on the Recidivism is also considered.

The detonator’s threshold is 59mm with delay of 0.033 seconds.

A high amount means that a lot of people were shooting a lot of ordnance your way and great indicator of your level of tanking in a game.

∞ If the shell doesn’t bounce there will be check for penetration (if the shell can penetrate the armor). It progresses with the tiers where tier 1 ships don't have any (so 0% reduction) and tier 10 BBs (best anti torpedo protection) have 50% reduction of damage and chance of flooding, the rest is scaled inbetween. You need to play a total of 5 battles to post in this section. At least 10 torpedo spreads sent my way only 3 hit. Seems logical but I would like to find actual mechanics described somewhere. The flooding damage itself also depends on the tier and it’s between 0.5% and 0.125% hp/sec. Leaderboards, ships statistics and configurations, ranked … Damage is calculated in World of Warships based on the amount of damage a section of a ship has taken, the damage of the shell, and where/if it penetrates the armor. (72x's)

Take a look to our WoWS mods list and pick your choose. Armor penetration is a parameter of a shell that characterizes its capability to pierce a ship’s armor. With projectile speed of 775 m/s the shell will travel ~25 meters after the activation, but before the explosion unless there is meaningful armor to slow it down. This guide will try to explain in details the damage mechanics in WoWs.

Half of the hitpoints are locked inside the citadel – the most heavily armored part of the ship protecting the engine rooms and the magazines.Let’s take Fuso as example – the total hp in game is 57 100.

Americas (English) The AP shells have delay detonators in order to explode inside the ship after penetrating the armor and not before that.

I somehow exceeded the 'potential damage'?

If an AP shell meets no meaningful armor on its way, it may even easily leave a ship without having exploded at all.Now let’s take a look at the armor penetrating itself. Sadly i only did 96k, no kills, but my guns had a hard time finding a target while i was dodging.

HE rounds are mainly used for hitting targets with larger explosive charges, through negligible armor. ∞ Battleships for example can rack up multiple millions of potential damage in just one game. Big parts of the ships are used for daily tasks and have nothing to do with the fighting efficiency. Only took 76k. For example cruisers can’t penetrate the battleship’s citadels from normal ranges, but they can systematically destroy the unprotected sections and lower their fighting efficiency (hit points).Currently, there are two types of shells available in World of Warships – AP “armor piercing” and HE “high explosive”.


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