We discussed a number of house rules, including grafting some sort of command-and-control element on top of the existing system. Here's his initial mobilization. The prepainted figures required virtually no work at all -- just pop 'em off the clicky base, put 'em on a new base and add some quick and dirty scenic effects, and we were good to go.These visually impressive armies took the field this week for two introductory games of Mike put together a pair of sci-fi scenarios inspired by Mike's counterattackers were distributed haphazardly around the city that you can see on the lower left side of that photo. Panzer VIII Maus at Boblingen 17 March 1944. A combination of factors severely limited my shooting, allowing Mike's entrenched AT guns to take repeated potshots at my advancing walkers. The basic rules engine is just crying out to be tinkered with. Here's how we left things: Jon was cautiously heading out into the desert to meet Karl and Mike M.'s invading force. In the past, we've used these 10mm sci-fi armies to play Future War Commander and Mech Attack. Currently, the Maus can be seen in the Military-Historical Museum of Armored Vehicles and Equipment in Kubinka, Russia.Read another story from us: German Panzer IV – Workhorse of the Wehrmacht in Photos Several of our players have been wanting to play Panzer8 again, so I'm sure we'll schedule another game soon.Fantastic to see a write up of this well-known but seldom-discussed game. There are some interesting areas of gameplay to explore with Panzer 8. Fine with me! Panzer 8 is a fast-play ruleset that sacrifices lot of small details in the name of just playing the game. The most powerful gun (called simple "heavy gun") shoots out to 18 inches. The main features of the tank were the electromechanical transmission of both tracks, and a powerful circular armor whose thickness began from 5.9 inches (150 mm) and ended at 8.7 inches (220 mm). It wouldn't take much effort at all to come up with something workable.On the flip side, the game is not that granular. It gave us a chance to use my oh-so-fun fire markers, made from colored wool fiber twisted together.The battle for the bridgehead was a real grindfest, but my 9 heavy walkers -- intended to be a relief force for Tim's beleaguered defenders -- were chopped  to pieces. As our game was entering the final few turns, Tim observed that the close combat rules seemed designed to favor low-quality 'green' troopers who couldn't otherwise hit the broadside of a barn. In this pic, Karl musters his forces and then sends an armored column snaking along the dusty, windswept highway toward Jon's defenders. Both tanks were blown up, but only one of them was significantly damaged.Soon one of the two damaged tanks was reassembled, and on May 4, 1946, it was delivered to the Kubinka test site in the USSR. In April 1945, as the Soviet Red Army approached, the German command decided to destroy the prototypes. The game was shaping up to be quite the bloodbath, with Jon blazing away with his tanks, walkers and infantry against Karl and Mike M.'s combined invasion force. In this final photos, you can see 4 of my walkers, all burning, blocking off a big section of the battlefield. As you can see, we're not playing in my basement. In Panzer 8, you auto-hit in close combat, so the quality of the attacker is moot. The former is a full-blown wargame that does a good job simulating company-level command and control. Oh, and a word about our venue. The latter is a rules-lite BattleTech clone that is fun and fast-playing.Panzer 8 falls somewhere in the middle. Bit of a traffic jam, eh? But all the same, I saw a huge difference between my 'green' troops and Mike's 'regular' troops. Here are Karl (left) and Mike M. plotting their next moves. Because of this, Jon had two options on his side of the table: wait for the attackers to get within range of his guns (meaning they would have crossed almost half the table) or advance from his fortified desert stronghold to meet them in the open field.Jon chose the latter option! We all unanimously agreed that Jon had accomplished his mission of holding back the attackers and defending the desert canyon pass.After that, we spent some time discussing Panzer 8 as a ruleset. Here they are, assembled for war. And now, for something completely different -- after weeks and weeks of our For one of our earliest club projects, we rebased a whole bunch of cheaply purchased Mechwarrior clix to create several good-sized 10mm sci-fi armies. That said, my initial assault with my 9 heavy walkers turned one of Mike's mechs into a towering inferno.

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